Daemon Prince
Here we go. I anticipate this guy is traveling to be the foundation of abounding a Chaos army nowadays. Aboriginal thing's aboriginal though, ALWAYS accord him wings. It's a bargain advancement for a archetypal of this activity quality, and it's the alone way the Prince will see activity in annihilation but a counter-offensive role. That said though, even undivided, a abject Str of 6 and I of 5, a appropriate bulk of attacks, a highly-respectable WS of 7, and the ever-coveted amnesty to Instant Death agency that for beneath 150 pts, your boilerplate Daemon Prince is already set to rock-and-roll. And that's without marks.
Khorne's Prince is absolutely the cheapest, but it aswell has the atomic admission to any appropriate accepting alfresco wings, which are already accustomed as mandatory. Added than that, and the actuality that a Winged Khorne Prince is alone 140 pts for a 6-attack (on the assault) monstrosity, there's absolutely annihilation that's absolutely turn-your-head affectionate of absorbing about this guy, admitting he does accomplish my Hive Tyrant a tad anxious to be that killy for that cost.
The Mark of Slaaneesh is the cheapest mark, even added so than Khorne, and for acceptable reason. That added Initiative is rarely traveling to do you any acceptable except in the monster-hunting department, which I wouldn't assurance a Daemon Prince for anyway. (With a simple T of 5, even if ID-proof, a lot of meta monsters nowadays, like Avatars and Hive Tyrants, could still duke the Daemon Prince their lunch. And of advance a C'tan would acme your Prince with a knuckle-sandwich, just like it does to aggregate abroad in the game.) Absolutely what you're affairs a Slaaneesh prince for is to accept a 155-pt jump-lasher. While it can be acclimated for first-turn advance usage, it's far from reliable, and as with all first-turn assaults, they're coarse and over predictable. But that's just a Lash issue.
The Nurgle Prince dodges the Daemon Prince's new T5 botheration by advocacy it up. The Nurgle Prince aswell has admission to Nurgle's Rot, which will fry absolute hordes of Gaunts at a time. However, one of the bigger admiral for a Prince (and this absolutely goes for any Prince, but abnormally Nurgle ones as they can yield some austere punishment) is Warptime. It's like Litanies of Abhorrence on steroids! Casting it, and you re-roll your hits and wounds, which is amazing if you're accepted about four attacks per about-face and you absolutely allegation to get those wounds. Warptime aswell lets you re-roll bootless attacks to hit Skimmers and Vehicles, authoritative Warptime Princes of any mark even absolutely acceptable for catchbasin hunting and even for demography on those accursed Skimmers that every CC-loving accepted annual their alkali has abstruse to hate.
But the Prince that just steals my affection is the one I use: The Tzeentch Prince. The a lot of big-ticket of the agglomeration (mine comes to 200 big ones) the Tzeentch Prince makes abounding use of the Prince's capabilities as a pumped-up Sorcerer. And with the abominable Thunder-Chicken accepting been wussed out, this is what Tzeentch has to abatement aback on. Admitting that's not a bad thing. Even afterwards any powers, Tzeentch Princes accept 4+ IV saves. It's not Nurgle's T6, or a 2+ save (which no Prince has; looks like Dhar'leth didn't accomplish the album afterwards all...) but you're animated you accept it if you're staring down armies with bags of rocking-AP weapons, like Eldar and IG, and an IV save helps to abate GW's adulation activity with the Rending rules. However, the IV save is just the tip of the iceberg. As Tzeentch Princes can accept assorted powers, do so! Bolt of Change is incredible, and on a BS5, you're apparently traveling to hit stuff. Bigger yet, if a awful 1 rolls up, if you remembered to casting Warptime at the alpha of your turn, you can re-roll the hits and wounds for the BoC. And back Tzeentch is the alone mark that lets you casting assorted admiral per player turn (an amazing ability; absolutely Tzeentch is the Lord of Magic!) you can be casting Warptime in the opponent's about-face as able-bodied to accumulate any combats traveling in your favor, admitting added Princes are bound to one adeptness per turn. So breadth added Princes (Khorne aside) will be able to casting 1 adeptness per about-face cycle, Tzeentch can be accepted to at atomic advance about about three per cycle. Analytic Hood that, Mr. Overdue-Books!
Chaos Lord
If you can acquisition a acceptable acumen to use this guy, you're a bigger accepted than I am. You accept a Daemon Prince that can bang anybody's face in afterwards accepting to resort to an uber-expensive Emo-Blade of Death. Princes are psychic, and appropriately can shoot bigger than a Chaos Lord as well. Chaos Lords are Fearless and accept 5+ IV saves, which is absolutely bigger than nothing. But Daemon Princes do both of those too. And, to add even added insult to injury, Princes are about cheaper for accepting far added killy. Absolutely all the Chaos Lord has to action is its Daemon Weapon and Terminator Armor, and anticipation from GW's archetypal selections, and the credibility abatement you get for accomplishing so, it seems like they ambition you to use both at the aforementioned time.
The Bloodfeeder is the individual acumen the Daemon Weapon is referred to as an "emo attack", and the allowances are added bombastic than beneficial. I can't see why this would be useful, abnormally if Chaos Terminators with Adeptness Weapons, bargain cost, and a bigger killzone breadth than the Chaos Lord can do the Bloodfeeder's job better. And why would you advanced a Bloodfeeder Lord adjoin a Monstrous Creature if you could advanced a cheaper Daemon Prince to do the job bigger and cheaper?
Blissgiver is a victim of a GW fad: Instant Death immunity. It started with Space Marines, if they ripped off the Salamanders' Adamantine Mantle. It afresh went army-wide if Tyranids got it for accepting (and accepting near) Synapse Creatures. Tyranids are also, coincidentally, the army breadth instakilling is the a lot of applicable strategy, if you can bulk out how to do it. However, a Force Weapon does the job better, in actuality works on Tyranids, and you can get a Lash of Submission out of it as well.
Plaguebringer is a weapon that looks absolutely acceptable on paper, but not if you accede that (1) you're never acid on better than a 4+ either, and (2) Daemon Princes don't usually anguish worse than a 4+. (Repeat afterwards me: don't advanced a Chaos Lord to do a Daemon Prince's job.)
The alone Chaos Lord I can see myself application is the Tzeentch Lord with Deathscreamer. (Are you alpha to see who GW's pet Chaos army is here?) Maybe it's because I'm a added alert amateur than most, but if there's a best amid a cutting advance and a close-combat attack, the cutting advance will usually win. And that the Deathscreamer has. So abounding added AP3 shots makes me ambition it were accessible to accord a Chaos Lord the Warptime power...
Chaos Sorcerer
What do you do if you ambition a Prince but just accept too abounding points? Yield a Sorcerer, of course! He may not be the fighter that the Prince is, but he's far easier to protect, not accepting a Monstrous Creature and all. Which is absolutely important because that he's the alone non-Fearless Chaos HQ in the army book. (Big problem!)
When you accept a Chaos Sorcerer with a Force Weapon, the accessible admired mark is that of (surprise, surprise) Tzeentch. Who abroad can use the amazing Warptime and a Force Weapon every amateur turn? Monstrous Creatures will be crying! You can accord Sorcerers added admiral like Lash, Doombolt, and Nurgle's Rot, but IMO, these admiral aren't any added able on a Sorc than they'd be on a Daemon Prince. Face it: you're not affairs the Chaos Hero, but the Force Weapon. Use the Force Weapon, not the Analytic Adeptness (though if Tzeentch, feel chargeless to do both, heh heh heh...).
Possessed
Their accidental Daemonkin admiral are, adverse to accepted belief, absolutely aren't that bad. Even Scout moves are nice to accept if you apperceive what to do with them. However, these abilities just aren't something I'd pay that abundant for. The Adeptness Weapons are apparently the best cycle possible, with Rending abutting behind. Rending's botheration is that the absolutely awful courage of the Possessed gets ashen if you in actuality hit on a 6, admitting Adeptness Weapons acclaim the strength. Furious Allegation on Str5 models strikes me as just apparent redundant, abnormally if Khorne Berserkers are cheaper and added predictable. Scout is nice, and it's a advantage for Genestealers and added Tyranids, but it's absolutely not that absorbing if you're spending that abounding credibility on Chaos Marines afterwards even as abundant as bolt pistols for ranged weapons. Fleet has the aforementioned basal problem. Feel No Pain is aswell an absorbing upgrade, but afresh isn't annual the cost. Ultimately, what kills Possessed is that you don't apperceive what to do with them until afterwards you've deployed, so you'd bigger assumption your cycle absolutely able-bodied or your Possessed will acquisition themselves a tragical decay of points.
Dreadnought
The Dread had no acceptable acumen to get beneath effective. It was about acclimated endure codex. Now that you can in actuality wind up cutting yourself with it (granted it's not as generally as some would think, about it alone takes one attempt to annihilate a affable tank...) there are generally bigger options for cars in the Chaos book.
Chaos Terminators
Wow, what a bulk break! They'll abiding allegation it, as those Icons aren't cheap. The activity to do with Chaos Terminators (though it is a bit gutsy) is to yield all Combi-Weapons and achievement for the best. A band of Plasma Accoutrements or Meltaguns alone off an Icon, even if alone cutting already per game, can put a austere cavity in anything, and is debatably even nastier than Advance Cannons. Chaos Terminators, clashing Loyal Terminators, accept to absolutely booty advanced to get the a lot of out of their stuff. Their Combi-Bolters aren't any bigger than Storm Bolters at continued range, which makes them actual bad shooters.
Terminators assume to be best served by some affectionate of arresting Icon. Nurgle is the accessible one, with Tzeentch accepting beneath obvious. Slaaneesh can aswell be arresting (striking afore I4 enemies, appropriately abbreviation casualties from hidden adeptness weapons by potentially animadversion them out first) but it's far added unorthadox. Khorne is just allurement for punishment, admitting in a ample unit, Khorne can be a adverse mark. Khorne beyond with a lot of Powerfist Terminators is absolute scary, admitting for my money Powerfists cantankerous abundant bigger with bigger IV saves and appropriately (again...) Tzeentch.
Chaos Chosen
For those who ambition shooty Elites afterwards battery out the credibility for Terminators, Chosen are for you. I use two squads of Chosen, and while they're expensive, their aboriginal advanced position accumulated with their top bulk of appropriate weapons in a band (and that there's none of this "you allegation 10 humans to get a abundant weapon" garbage) makes Chosen abundant shooters for the points. They aswell accomplish absolutely acceptable places to bundle Icons. I would in actuality adopt Nurgle here, basically traveling alternating the aforementioned assumption of 3rd ed Death Guard, but Khorne and Slaaneesh marks could accomplish themselves accepted in this unit. Chaos Glory is addition acceptable one, and aswell the alone Icon that in actuality helps with Leadership.
Chaos Marines
The a lot of notable change (and this in actuality goes for Chosen, too) is that you get a Bolter, a Pistol, and a CCW all on one model. Kinda' like the Black Orcs of 40k. As a Black Templars veteran, breadth afore I had to aces and accept who got what, now I don't accept to accept anymore. Plus, as Black Templars can be abject about by the adenoids easier than WHFB Khorne, Chaos Marines are acutely the bigger shooters. And they'd bigger be, traveling afterwards ATSKNF and all. Defective ATSKNF and any affectionate of way to calmly aces up Fearless hurts them a lot. The abutting they get is an Icon of Chaos Glory. Fortunately, Chaos Marines run off a abject Ld9, which absolutely isn't that bad. Chaos Marines aswell ache on the armoury ancillary of things. Their Abundant Bolters, Plasma Accoutrements and Lascannons bulk added (fortunately the Autocannons backward the same; I adulation that gun!), they absent their Adept Skills, and they allegation 10 guys to yield a abundant weapon or a additional appropriate weapon. Kinda' sucks, but you can't accept it all.
Their Icons are all appealing dumb, except for Chaos Glory. Khorne leads to a bombastic bulk of attacks (4 on the allegation for a assemblage with bolters adeptness be a bit much). Slaaneesh sounds appealing reasonable, but it's too big-ticket to not acquiesce them to shoot abundant better. Tzeentch would accomplish a lot added faculty if the Marines were in Flak Armor, breadth the IV save would be a lot added useful, but even afresh it's absolutely just for the administrator who doesn't apperceive how to use area properly. Nurgle is good, but it's killer-expensive, costing the a lot of of any individual Icon there. At any rate, as Icons (and appropriately Marks) are bought by band now, it's bright that GW is blame 10-man CSM squads, at least.
Khorne Berserkers
Losing the Blood Frenzy was both a absolution and a curse. It was a accurate acrid sword, but the actuality that Khorne basically played itself was absolutely boring. However, afterwards Blood Frenzy, Khorne Berserkers are activity troops that move like accustomed Infantry, which is a appealing bad abode to be in this game. A cornball can get them in quickly, but a Land Raider is abundant safer and you can advance out of it. And Khorne Berserkers aren't traveling to be accomplishing annihilation able alfresco of Assault. The acceptable annual is that FC is congenital now and they aswell accept a bigger WS, putting them at bigger allowance of advance down their adolescent MEQ rather than accepting ignominously bludgeoned by the brand of Necron Warriors and loyal, bolter-only Space Marines.
Noise Marines
Unusual, for sure. Their new Sonic Weapons are hardly bigger in AP if it comes to the appropriate weapons, but back they're all template-based, it's appealing simple for the aristocratic affectionate of armies that abhorrence them to contrivance a lot of the added stuff. (That is, unless, you Lash them into a accumulation hug or a conga line.) Otherwise, they're mostly unchanged. Their bigger change is that their role is altered now. They're for battlefront at infantry only. Noise Marine armies (Emperor's Children), while still more-or-less legal, would apparently ambition to cover some all-encompassing Chaos Marines in their lineup, just for the cost. Also, unless the Noise Marines are all accustomed Sonic Weapons, they're appealing abortive for what you pay for them. A fighty-specialist unit... with gun upgrades. Yeah.
Plague Marines
A adolescent Chaos amateur was just as abashed as I was to apprehend that Plague Marines are now alone I3. However, their T5 and Feel No Pain are an absurd barter off. Feel No Pain keeps the overheat deaths down even further, and it aswell makes Plague Marines abundantly durable, even adjoin the alarming Thousand Sons Rubric Marines (see below). And both of these factors accumulated with their Blight Grenades accomplish Plague Marines a virtually-immovable defense. They just about accept to be transported, as they allotment the aforementioned abridgement of abundant weapons as their 3rd ed predecessors, and they aswell abridgement Infiltration. However, Rhinos will in actuality do the ambush because they're just affective advanced to get into Rapid Blaze range. A Land Raider isn't necessary, like with Berserkers.
Thousand Sons
Just if you anticipation Tzeentch was a brainless cult... Not absolutely as cher as their predecessors, but still affluence awful with the ever-dreaded AP3 bolters. Their 4+ IV saves are aswell absolutely accessible and should finer accord Tzeentch the bend in any no-man's-land area (e.g. Planet Bowling Ball). The Sorcerers are aswell nasty-expensive with Force Weapons all their own. The Sorcerer Commands makes them victim to any amount of "I aces the blow I want" parlor tricks, such as Torrent, blocking one's own LoS, authoritative range, and so forth, but these tricks are just that: tricks. Unreliable, rare, harder to do, affair tricks. Absolutely the alone disadvantages to Thousand Sons are their bulk per anguish count. Swapping their 2 wounds for a 4+ IV puts them at a abundant worse disadvantage adjoin band armies, as is the case for a lot of Tzeentch. Ironically abundant though, Tzeentch accomplish the a lot of able aggregation with Nurgle Princes and Sorcs, whose Nurgle's Rot adeptness can blend up hordes even from central CC. The added accessory check to K-Sons is their low anti-tank capabilities. A individual Bolt of Change is absolutely the best they have. But afresh again, this alone starts to become a above check if you use armies abounding of K-Sons, and not just a assemblage or two brindled in for flavor. Admitting a lot of use Obliterators as their anti-tank antitoxin in K-Son-dedicated lists.
Raptors
I for one am animated to see Raptors taken down a peg. Hit and Run, Vet Abilities (particularly Infiltrate), and Daemonic Visage fabricated nice toys, but they weren't something I'd pay 29 pts / archetypal for endure codex. Abnormally if bolters and even lasguns just annihilate them anyway. Now that Raptors yield advantage of not accepting to bandy out their BP+CCW for appropriate weapons (thus authoritative Plasma Pistols abortive compared to the cheaper Meltaguns), and Flamers accepting super-cheap now, Raptors are a absolute force to be reckoned with.
When it comes to giving Raptors an Icon, because how big-ticket Raptors are, alone Nurgle and Slaaneesh, the two arresting marks, assume to stick out as accepting effective. Khorne just lends itself to back-up and wiped killzones (though it does accomplish acceptable use of a Raptor's powerfist) and Tzeentch's accessory IV save is an acrimony at best, and even an advance just to coat Raptors with added poor-AP dakka than they can yield anyway. Again, Chaos Glory stands out as the crowd-favorite Icon of choice.
Chaos Bikes
Not abundant has changed. Chaos BIkes still accept 2 attacks abject in CC, but if they yield a Appropriate Weapon (while it doesn't bandy out their TLed Bolters), it does yield abroad their CC weapon, and appropriately their added attack. I wouldn't accede bikes to be annual it anymore, as Bikes tend to advance on accelerated low-punch Icon supply systems. Raptors are breadth the bang-for-your-buck is at. Admitting it accept to be said that T6 Nurgle Bikes are abundantly boxy to crack, and Tzeentch Bikes can addition up the Bikers' turboboost IV save to a rock-solid 2+!
Havocs
Aside from the aforementioned changes that appy to approved Chaos Marines, Havocs aren't that retooled. As the bulk of Plasma Accoutrements went up for squads, and due to the actuality that Chaos Marine Troop Squads allegation 10 men to yield 2 of them, Havocs are a lot of points-effective with Plasma Guns. Not that they aren't plenty-effective with added guns, like Abundant Bolters (another gun whose in-squad bulk went up). In fact, with the changes to Obliterators, ballistic weapons like Autocannons and Abundant Bolters are traveling to be the a lot of best Havoc weapons of all.
Obliterators
If you admired them for their Abundant Bolters, I advance you advance in some Havocs. Oblit ballistic weapons are gone, in barter for "energy-based" weapons. The TLed Plasma Gun is addition admired of mine. Appropriate ambit (when you yield into annual S&P) and a believability to hit that Lascannons just don't accept accomplish the TLed Plasma still my admired gun. I'm not overlooking the added accoutrements though. I acclimated a well-placed TLed Flamer on a band of accepted Eldar Guardians who approved to get the jump on my abandoned Oblit, and I wiped out over bisected the band in one blast, acquisition them for good. But Oblits will defenitely allegation to be rethought. They're not the swiss-army-knife of the army anymore. (Unless you're hardly defective anti-tank.)
Predator
115 pts for a Pred Destructor with Havoc Launcher is a admirable tank. Too bad the Annihilator alternative is so expensive. Possession on a catchbasin this shooty is a bit of a chancy issue. Do you ambition to cede your BS to be able to move and shoot if stunned? I wouldn't. It's not like the Predator accepting all that adaptable affairs too much, abnormally with such a low points-yield if still scoring and its ablaze ancillary armor.
Vindicator
Just screams to be acclimated in admixture with the Lash of Submission. Accumulation hug, afresh bang 'em to $.25 (hoping you don't absence too badly). Aforementioned assumption as the Defiler, really, alone bigger at anti-tank and adjoin accepting w/ 2+ saves. As it's weapon is ammunition and appropriately doesn't allegation BS to fire, the Vindicator becomes a absolute applicant for Daemonic Possession.
Defiler
Without Indirect Blaze or Mutated Hull, the Defiler becomes abundantly added vulnerable, admitting it becomes abundant scrappier with Fleet and a abeyant 6 attacks on the charge. (Khorne would be proud...) This seems to be the way to use the Defiler now.
While it may assume that the Defiler infringes on the Vindicator's specialty, the Defiler does accept some bonuses. Aboriginal of all, it comes with Daemonic Possession. The bulk it takes to accord a Vindicator the Daemonic Possession advancement brings its bulk to about according that of the Defiler. Second, the Vindicator has some anemic ancillary armor, authoritative crabbed the Vindicator (or sniping it with long-ranged accoutrements while on a flank) a awful prospect. Defilers accept a about adorable armor of 12, giving alone the sneakiest flankers a attempt on squishier armor. Defilers' Battle Cannons aswell accept amateur the ambit of the Demolisher Cannon (and any IG amateur could explain this advantage bigger than I could), acceptance a Defiler to play a sit-back-and-shoot role abundant added finer than a Vindicator, which in actuality needs to advance up harm's way (and betrayal it's ancillary armor) in adjustment to get the Demolisher Cannon into range. And finally, the Defiler can action off enemies. While it can't shoot its Battle Cannon in CC, the arduous advantage of accepting a stun-proof Walker makes Meltabombs around abortive adjoin the Defiler, and appropriately accepting afterpiece to the Defiler doesn't accomplish adversary infantry any safer. The Defiler in actuality meshes actual able-bodied with the mixed-arms affair of the Chaos "Tactical" Marines.
Chaos Land Raider
With all the LR's accoutrements accepting TLed, and the Chaos LR accepting a carriage with a ample capacity, Terminator-transporting adeptness (for those too bleak of Deepstrike) and an advance ramp, and to accept gotten a points-discount on top of all of this in the new codex, the Chaos Land Raider deserves Daemonic Possession. It aswell deserves some advantageous cargo. I put Khorne Berserkers in mine, just hasty them forwards, because I'm a accepter in added dice rather than bigger dice (Chaos Terminators' Adeptness Weapons). If my GKTs and their Land Raider accept accomplished me anything, it's that a assemblage that gets shoved up that far bigger accept the numbers to authority their own, and Berserkers with their shedload of attacks a lot of absolutely fits the bill. However, if not accepting acclimated as a Transport, you'd bigger just stick with a Predator or a few Oblits instead. The LR is a poor gun belvedere for the points. A good, advantageous gun belvedere no doubt, just bad for the points.
Lesser Daemons
Lesser Daemons aren't in actuality that bad. They arouse appealing able-bodied due to the actuality that they never scatter, can advance on the about-face they arrive, and can arise out of Icons in Transports. They're aswell Fearless, which is abundant bigger than that awful Instability clutter they had endure edition. Their concrete stats and abilities are aswell up there with their adolescent Marines, admitting they lose all their adorned daemonic toys (which to be aboveboard Chaos doesn't allegation anyway). The botheration with Lesser Daemons is not that they're so bad, but that Chaos Tactical Marines are so good. In an aristocratic army like Chaos, credibility are harder to appear by and anniversary one accept to be anxiously spent. Accepting isn't bargain abundant to yield one of aggregate you like, so Lesser Daemons generally get larboard on the shelf.
Chaos Spawn
Beast and Slow & Purposeful? That's just apparent weird. The no-armor activity hurts a lot, and Mindless makes Chaos Spawns impaired adjoin any adversary who knows what they're doing. Except adjoin the affliction shooty armies (who against accept some of the best CC troops) Spawns are around useless. No admiration Chaos turns a lot of their followers into Spawn; they're abashed they'll run out.
Greater Daemons
Okay, not that abundant greater. They're abundant added alike in power, giving you but one Richfood Greater Daemon as against to any band Greater Daemon. It's a bit of a abashment that a Bloodthirster fights as able-bodied as a Abundant Unclean One now, but with this setup, you can absolutely yield any Greater Daemon you want. I apperceive there are some who affirm by the archetypal of the Abundant Unclean One because he's not hyper-skinny, he doesn't accept wings to breach off, and he transports absolutely well, and those association should be appealing happy. The Greater Daemon is in actuality an accomplished points-bargain, and back it doesn't yield up a FOC slot, you don't accept to anguish about not accepting the HQ choices for it. They aswell no best accept to lock in their chocie of who their Daemonvessel is, authoritative nabbing them abundant harder and countering them harder still. The botheration is that they cycle on the accepted Reserves table and you can't abide Possession. If you could, Greater Daemons would pop out at your leisure and batter whoever was nearby. It's far too simple to get a Greater Daemon abandoned and attempt nowadays.
General thoughts
The foundation of every army should be Chaos Tactical Marines. Gone are the day if a individual band of Marines can aphorism the roost. It's a lot like what happened to the Eldar. Band Marines are actual acceptable at what they do (Khorne: anti-Horde advance / Nurgle: entrenching and captivation a position / Slaaneesh: battlefront on the move / Tzeentch: anti-MEQ shooting), but they're afflicted at accomplishing annihilation abroad than their specialty. Fortunately, clashing Eldar, the banal Chaos Tactica Marine band is a highly-adaptable force that can be able to accord with around anything.
Chaos Marines are traveling to be an army congenital off authentic preference. Alone in Apocalypse can a Chaos accepted absolutely allow to yield all the accepting they want, and even afresh you'll accept a sub-performing army for the points. Fortunately, with Chaos Marines, Raptors, Chosen, and Havocs accepting so Jack-of-all-Trades-like, these units can generally anatomy a cheap, almighty courage for any army, but your band assemblage choices will be around non-existent. Band Marines, Chaos Vehicles, uber-Sorcerers, and Daemons may all be appealing nice, but if it comes to the points, a lot of players can alone acquisition allowance in their hearts, wallets, and armies for one thing, and that activity is usually traveling to be a Daemon Prince (or two). I've apparent abounding humans go abdicate with Chosen, Chaos Lords (most conspicuously the Khorne Emo-Lord), Sorcerers, and Terminator upgrades, but Chaos isn't about the upgrades. It's about the numbers. (Except for the Prince, if it absolutely is about the upgrades.) Chaos gets point-discounts out the ears, and it's about bent not to yield abounding advantage of them.